DANGER LINE

18.06.24

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Danger Line is a 3D game developed by Davis Lang of RMIT that I was recruited for to help create the 3D models for the environment.

Davis had shared with me his inspiration and I got to work on my own designs for the models. The workflow I used was to model these with some references from images and other games. (Risk of Rain 2, for this drone) Then to unwrap the models for texturing in Substance painter.

In Substance, I used materials, generators, masks and effects to create texture images for Colour, Normal, Roughness, Metallic, and Emission.

Another example of how that looks in Substance.

Once I am done I create an export profile to generate the desired texture images for the model for the particular software that it will used in. Particularly versions for Blender and Unity.

DANGER LINE

18.06.24

Danger Line is a 3D game developed by Davis Lang of RMIT that I was recruited for to help create the 3D models for the environment.

Davis had shared with me his inspiration and I got to work on my own designs for the models. The workflow I used was to model these with some references from images and other games. (Risk of Rain 2, for this drone) Then to unwrap the models for texturing in Substance painter.

In Substance, I used materials, generators, masks and effects to create texture images for Colour, Normal, Roughness, Metallic, and Emission.

Here is another example of this.

Once I am done I create an export profile to generate the desired texture images for the model for the particular software that it will used in. Particularly versions for Blender and Unity.