TOM PETRIDIS

3D Designer
A passionate story teller and 3D digital designer. Looking into the craft of game design and visual effects for virtual environments. Currently honing skills for designing full 3D environments with rich universes, narratives and immersive worlds. I’m learning to be a 3D artist and solidifying these skills by sharing and teaching other students at Royal Melbourne Institute of Technology in Melbourne.
DIGITAL EXPERIENCE
3D MODELING
Topology, modelling, texturing/
unwrapping & animating of 3D
objects in Blender for Unity.

Using Substance Painter to
create textures, Blender’s
modifiers & Cycles & Eevee
render engines.
VIRTUAL ENVIRONMENTS
Curating virtual environments
inside Unity & Blender.
Implementing interaction and
narrative.

Using colour, sound, light,
scripting & animation to create
virtual environments.
UV AND TEXTURING
Unwrapping models in UV space, creating and applying custom
textures in Adobe Substance 3D Painter, for use in Blender and Unity.

Using Substance’s base color, roughness, metallness, normal and
opacity channels to add colour, detail and life to objects and tell their
story.
SOFT SKILLS
EMPATHY AND LISTENING
  • Listening attitude
  • Open mind
  • Understanding / Empathising
  • Resonating with others
DESIGN THINKING AND RESEARCH
  • Discovery & research
  • Inclusive design
  • Convergent / Divergent design thinking
COLLABORATION
  • Appreciate that others know things I don't
  • Giving space for other perspectives, especially those with a smaller voice
AMBIGUITY
  • Live with stress & uncertainty of a new design problem
  • Discovery & analysis of similar design solutions & learning from them
CURIOSITY
  • Initiative / curiosity of knowledge & skills
  • Passionate about 3D design skills
  • Always seeking new inspiration & design techniques
EDUCATION
BACHELOR OF DESIGN (DIGITAL MEDIA)
Royal Melbourne Institute of Technology (RMIT) 2021 - 2024
  • 3D Design
  • 3D Modeling
  • Virtual Environments
  • Interactive Media
  • Creative Coding
  • Media Cultures
SOFTWARE
BLENDER
PREMIERE PRO
UNITY
SUBSTANCE PAINTER
ILLUSTRATOR
EXPERIENCE
TEN HAMMERS
  • Designing industry standard 3D models for VR applications.
  • Fully modelled and textured E-190 Aircraft exit door, Erj-170 towbar and E-190 escape slide.
COMMUNITY OF PRACTICE
  • Created and hosted a 3D community of practice
  • For students at RMIT
  • Weekly meet ups on campus
  • Providing tutorials on 3D technical skills
GLOBAL LEADERSHIP EXPERIENCE
  • Resonating with others
  • Empathising with those impacted by my design
  • Working in diverse teams
REFEREES
Stewart Todhunter - Ten Hammers CoFounder
+61421 083 143

Joshua Micallef - Mitora Marketing Founder
+61432 616 754